Custom Enchants
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MineHeroes Custom Enchants
Last updated: 16th November 2019
Server IP address: mineheroes.net
Key
L: Legendary Enchant
R: Rare Enchant
C: Common Enchant
Custom Enchants List:
Barrier - (Chestplates: R) Immune to Concussive Blow. Available Levels: I - Permanent immunity while worn.
Bazooka - (Bow: R) Chance to shoot TNT out of a bow which deals extra damage. Available Levels: I - 7% chance to fire TNT, II - 14% chance to fire TNT, III - 21% chance to fire TNT.
Berserk - (Weapons: R) Chance to behead mobs. Available Levels: I - 3% chance to behead, II - 6% chance to behead, III - 9% chance to behead.
Blackout - (Weapons: L) Chance to blind your opponents. Available Levels: I - 3% chance to blind, II - 6% chance to blind.
Bloom - (Armor L) Increases health depending on armor. Available Levels: I - Helmet +1 heart, I - Chestplate +3 hearts, I - Leggings +2 hearts, I - Boots +1 heart.
Blizzard - (Leggings: L) Slows your enemies when attacked. Available Levels: I - 1.5% chance to inflict slowness for 4 seconds, II - 3.0% chance to inflict slowness for 5 seconds, III - 4.5% chance to inflict slowness for 6 seconds.
Bounty Hunter - (Weapons: C) Chance to behead other players. Available Levels: I - 15% chance to behead, II - 30% to behead, III - 45% chance to behead (+7 Attack damage)
Burst - (Tools: R+L) Mines an Area. Available Levels: I - 3x3 Area, II - 5x5 Area (Note: On Factions, Burst II is only obtainable through Heroic Items and other exclusive events.)
Cure - (Armor: R) Negates Poisoned Tip. Available Levels: I - Immune while worn.
Combo - (Weapons: L ) Deals extra damage with consecutive hits. Available Levels: I - 5% damage increase per extra hit, II - 10% damage increase per extra hit, III - 15% damage increase per extra hit.
Compactor - (Tools: R) Gives a compact version of a block. Available Levels: I - 25% chance of activating.
Concussive Blow - (Weapons: L) Chance to confuse your opponents for three seconds. Available Levels: I - 5% chance to confuse, II - 15% chance to confuse, III - 25% chance to confuse.
Dizzy - (Helmet: L) Chance to inflict nausea on your opponent. Available Levels: I - 3% chance to inflict nausea, II - 6% chance to inflict nausea, III - 9% chance to inflict nausea.
Detonate - (Chestplates: L) Chance of activating deadly explosives during combat. Available Levels: I - 5% chance to activate, II - 10% chance to activate, III - 15% chance to activate.
Double Shot - (Bow: R) Chance to deal double damage when you shoot someone with a bow. Available Levels: I - 5% chance to deal double damage.
EnderBorn - (Leggings: C) Chance to get your pearl back on use. Available Levels: I - 20% chance to get pearl back, II - 20% chance to get pearl back, III - 30% chance to get pearl back.
Expedition - (Tools: R) Receive 25% more EXP when mining with a Diamond Pickaxe. Available Levels: I - 25% more EXP gained.
Exp Extract - (Weapons: L) Sends exp straight to your inventory, You don't have to pick EXP up
Fertilizer - (Tools: ALL) Chance to instantly grow crops. Available Levels: I - 100% chance.
Fiery Aura - (Armor: R) Lights animals on fire in a two block radius. Available Levels: I - Activates when worn.
Flash - (Boots: L) Gives permanent speed potion effect
Fusion - (Leggings: L) Chance to give Regeneration or Speed II while in combat. Available Levels: I - 5% chance to activate, II - 10% chance to activate, III - 15% chance to activate. (+6% Attack Damage)
Glassbreaker - (Tools: R) - breaks Glass instantly, Available Levels: I - Glassbreaker I
Guard - (Helmet: R) Immune to Wither Aspect. Available Levels: I - Permanent immunity. (+4% Attack Damage)
Gust - (Tools: C+R) Blow leaves away. Available Levels: I - 3x3 radius, II - 5x5 radius.
Harvester - (Tools: C+R) Harvests a region. Available Levels: I - Harvests a 3x3 region, II - Harvests a 5x5 region.
Hound - (Leggings: R) Chance to have angry wolves aid you in battle. Available Levels: I - 5% chance to summon wolves, II - 10% chance to summon wolves, III - 15% chance to summon wolves.
Human Torch - (Chestplate: R) Permanent fire resistance. Available Levels: I - Permanent when worn.
Lightweight - (Boots: R) Gives you jump boost when worn. Available Levels: I - Permanent jump boost.
Mars Taunt - (Helmet: L)Gives you & allies strength 2 when your helmet breaks. Available Levels: I - Radius of 15.
Might - (Weapons: L) Deals double damage to hostile mobs. Available Levels: I - Double damage when worn.
Magma Welding - (Tools: C+R) Melts blocks to form another block. Available Levels: I - 50% chance of activating, II - 75% chance of activating, III 100% chance of activating.
Magnet - (Tools, Weapons: R) Mined items go straight to your inventory | Killed mob drops go straight to inventory
Money Farm - (Weapons: R) Chance of receiving double money rewards when killing mobs. Available Levels: I - 50% chance for double money. II - (Percent)% Chance for double money. III - (Percent)% for double money.
Night Owl - (Chestplate: L) Gain resistance when the time is between 6am-6pm. Available Levels: I - Resistance I.
Nightmare - (Helmets: L) Push back enemies when helmet breaks Available Levels - I - Nightmare I
ObbyHaste - (Tools: L) Mine obsidian instantly when applied
Paralyzed - (Sword: R) Chance to slow mobs. Available Levels: I - 5% chance to paralyze, II - 15% chance to paralyze, III - 25% chance to paralyze.
Pot Of Gold - (Sword: R) Chance to drop gold when killing hostile mobs. Available Levels (5% Chance): I - 1-4 Gold Nuggets, II - 5-8 Gold Nuggets, III - 1 Gold Ingot.
PickPocket - (Weapons: R) Chance to pickpocket money from players. Available Levels: I - 0.75% chance to thieve, II - 1.5% chance to thieve, III - 2.25% chance to thieve.
Pace - (Leggings: R) Negates slowness effect. Available Levels: I - Immune to slowness.
Prismarine Aspect - (Tool: L) Chance to drop prismarine shards when mining. Available Levels: I - 10% chance.
Prolong - (Chestplate: R) Increases your potion effect durations. I - 10% increase, II - 20% increase, III - 30% increase.
Poisoned Tip - (Weapon; L) Chance to inflict Poison II on your enemies when in battle. Available Levels: I 3% chance to poison for 3 seconds, II - 65 chance to poison for 4 seconds, III - 9% chance to poison for 5 seconds. (+4% Attack damage)
Rage - (Boots & Chestplate: L) Gives permanent strength - Available Levels: I - Strength 1, II - Strength 2
Reactive - (Chestplate: R) Sets players who damage you on fire. Available Levels: I - Sets player on fire for 3 seconds.
Recall - (Armor: L) Chance to repair broken armor during battle Available levels: I -15% chance, II - 20%chance, III 25% chance
Replenish - (Helmet: L) No hunger loss. Available Levels: I - Permanent when worn.
Resurrect - (Tools/Armor: L) Brings an item back to life when broken. Available Levels: I - Works whenever the tool has broken.
Scuba Diver - (Helmet: C) Permanent water breathing. Available Levels: I - Permanent when worn.
Seeder - (Tools: R) Replants harvestable crops. Available Levels: I - Replants harvested crops.
Solar Cell - (Helmet: R+L) Gain haste when the in-game time is between 6am-6pm. Available Levels: I - Haste I, II - Haste II.
Spawner Breaker - (Tools: L) Breaks spawners instantly
Swiftness - (Boots: R) Gain a Speed II boost in battle for two seconds when struck. Available Levels: I - 100% chance to activate.
Thor - (Weapon: C) Chance to strike lightning on your opponent's, which deals extra damage. Available levels: I - 3% chance to strike, II - 6% chance to strike, III - 9% chance to strike.
Thick Wallet - (Armor: R) Negates pickpocket. Available levels: I - Immune to pickpocket.
Tunneler - (Tools: C) - Mines a vertical 2x1 hole. Available Levels: I - Tunneler I
Vision - (Helmets: R) Immune to Blackout. Available Levels: I - Immune while worn.
Wither Aspect - (Swords: L) Chance to inflict wither potion damage on your target for 3 seconds. Available Levels: I - 4.5% chance to inflict wither, II - 9% chance to inflict wither.
Wrath of Zeus - (Weapons: R) Break the helmet of your foe and lightning shall strike. Available Levels: I - Radius of 20.
XP Steal - (Weapons: R) Chance to steal XP from players. Available Levels: I 3% chance to thieve, II - 6% chance to thieve, III - 9% chance to thieve.
Yield - (Weapons: C) Gives extra EXP when killing mobs. Available Levels: I - +25% EXP, II - +50% EXP, III - +75% EXP.
What are Custom Enchants, and how to get them: Custom Enchants are enchants made from a custom plugin, and you can't receive them from an enchant table. You can get custom enchants by typing /enchanter in-game, a box identical to the one below will pop up:
The enchanted book means you can salvage enchants, by doing this, your book will be removed and you will be rewarded with 25% of the exp you bought it for, so if you bought something for 60 levels, you will get 25% of it back.
(There are 3 different enchant tiers)
Common Enchants: 30 EXP Levels
Rare Enchants: 60 EXP Levels
Legendary Enchants: 100 EXP Levels
You can use /exp to see how much EXP you have.
Can I remove custom enchants once I apply them, The answer is both yes and no: While holding the item you want to remove the custom enchant from you can use /disenchant. This will open a GUI that will allow you to remove the book, however you will NOT get the book back. There is a chance to get the book back only if you have a high divination level, you can view information about divination using /divination
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